XSITE
Reimagining a casino platform
from the ground up.

Lead Product Designer
Highlights
Lead Product Designer and former Head of Design, specializing in end-to-end product design, creative direction, brand identity, and building and leading design teams.
Designers
led
Client
partnerships
Brands
launched
Design systems
managed






Areas of expertise
Selected work
Reimagining a casino platform
from the ground up.
Leading an end-to-end
casino cashier redesign.
Scaling a legacy platform
across brands and markets.
Turning a complex sales workflow
into a live experience.
Independent products, designed and built with AI.
Where I experiment, make and ship.
An IoT operations platform that helps a city’s pest-control team find rat activity early, send the right operator and prove the work was done.
Career journey
Lead Product Designer → Head of Design
Gaming Innovation Group
I led end-to-end product design across complex B2B and B2C web and mobile platforms, owned the design roadmap with Product and Engineering, and worked directly with clients and senior stakeholders. As Head of Design, I led the Product and Graphic Design teams, built the team through hiring (400+ CVs reviewed, three Product Designers and a freelancer hired), mentored designers and drove AI adoption across our workflows.
Product Designer → Senior Product Designer
Gaming Innovation Group
I moved into product design, building scalable design systems for customer-facing and back-office products, then owning end-to-end UX/UI for a multi-brand B2B and B2C platform, with a focus on complex payment and checkout flows.
Graphic Designer → Senior Graphic Designer
Gaming Innovation Group
I started in brand and visual design, creating digital campaigns, landing pages and branded experiences, then led art direction for international clients such as Hard Rock, keeping campaigns and brand assets consistent across every channel.
People
“She played a key role in shaping the product design strategy across our platform and sportsbook solutions, ensuring our products delivered high-quality user experiences while meeting business objectives.”

Awards
2018
Europe
Design and User Experience Award in the iGaming industry.

2019
Belgium · Finland
Award-winning IoT product for urban rodent control, showcased at the European Commission.

2022
Europe
Design and User Experience Award in the iGaming industry.

FAQ
A few answers to the questions that come up most often about my work, process and experience.
I combine strong product judgement, a sharp visual eye and hands-on leadership. I can move comfortably between product strategy, complex UX problems and visual direction, while also leading teams and setting a high standard for the work.
I’m comfortable discussing product decisions with leadership, working through flows with Product and Engineering, and setting the visual direction for campaigns, branded experiences or corporate presentations.
That combination helps me connect strategy, craft and people rather than treating them as separate responsibilities.
For me, good design leadership is about creating clarity, trust and direction. People should understand what we’re trying to achieve and why, while still having the autonomy to decide how to get there.
My role is to remove ambiguity, challenge the thinking when needed, raise the quality bar and create the conditions for the team to make strong decisions and do their best work.
I’ve spent a significant part of my career in iGaming, and it has given me a strong foundation in complex, highly regulated products.
I’ve worked across customer-facing and back-office experiences, covering both B2C and B2B contexts, multiple markets, regulatory requirements, accessibility standards, payments and cashier experiences across real money and sweepstakes, and complex operational flows.
That experience has taught me how to design within constraints, understand complex systems and balance user, business and compliance needs. Those skills are valuable in iGaming, but they also translate naturally to other complex products and industries.
I influence through clarity rather than authority. Strong communication is key: being able to explain what the problem is, why it matters, and how we can solve it in a way that people across different teams can understand.
My design decisions are grounded in evidence, combining user research, competitive analysis, and behavioural data from tools like Amplitude and FullStory.
For me, good design isn’t just about creating polished experiences. It should help users achieve their goals while driving meaningful product outcomes, from conversion and engagement to retention.
I try not to give designers all the answers. I’d rather help them develop the judgement and confidence to make strong decisions, explain their thinking and stand behind their ideas.
That means understanding where each person needs support, giving clear feedback, creating opportunities for ownership and helping them present their work in a way that connects design decisions to user and business value.
Seeing someone become more confident, independent and influential is one of the parts of leadership I enjoy most.
I use AI deliberately, not by default. I use it when it helps me explore ideas, research, challenge assumptions, prototype faster or remove repetitive work, but I also pay attention to unnecessary iterations and oversized context. Part of using AI well is knowing when not to use it.
I also use it in visual production: videos, motion pieces and campaign banners. I art-direct the result rather than accept the first output: I define the key frames, write the prompts and refine the motion in tools such as Higgsfield, and finish in After Effects when a piece needs more precise VFX. The opening of this site was made that way.
I’m currently most comfortable working with Claude and Codex, for deeper thinking and building, and for connecting the apps I work with so that as much of my workflow as possible runs on its own. I’m not attached to specific tools, though. The tools will change; what matters to me is understanding how to apply them to the right problem and adapting as the technology evolves.
A portfolio can show the work, but not always what it’s like to work with someone. Beyond my experience in Product Design, visual craft and leadership, I’m a strong communicator and someone who takes a lot of ownership.
My background in Audiovisual Communication has shaped the way I present ideas, listen to different perspectives and bring people together around a direction. I care about the work, but also about the people doing it, and I tend to get deeply involved in the projects I believe in.
Those qualities are probably easier to see in a conversation than on a screen.
I enjoy international environments with a healthy culture, where people are treated with respect, trusted and given the support they need to do good work. I believe companies get better results when they take good care of their people.
I’m also drawn to companies that are actively exploring AI and evolving the way they work as the technology moves forward. I don’t expect all the answers to be there already, but I value curiosity, responsible adoption and a willingness to keep learning.




Beyond design
The things that inspire me,
keep me grounded and
make life beautiful.